hmm, I think the point of
strategy games esp. the turn based variety is about the ability of the user not the machine. Whizzy graphics only improve the way something looks but the way it plays?
I played the 3d games from start to finish 1984-2006. First person shoot em ups are getting as old hat a 2d sprite scrollers.
Have any of you played a game for the amiga called Shadow of the beast? whoooo looked pretty but god it stank! £25 quids worth of one screen jump and get killed as fast as the 25 frames a second hype.
I like the idea of vector based graphics but do they really add to a plot line and a game style that is basically old fashioned 2d in looks but has dimensions in many more ways that you just can't see. For me I think the best way forward for strategy games would be better AI, more objects and a fast and capable rules engine that can cope with whatever kid come 60 year old chess grand master can throw at it. Leave the high end graphics for the kids, and let the strategy take center stage. I mean thats what its all about?
There are only so many genres of games out there, I am with nintendo on this one, change the way a game can be played and don't do the super dooper graphics rubbish that is currently out there. There is only so much you can do with point and fire no matter how big a weapon you can get, I grant you that seeing some zombies head blow up into little pieces is fantastic, but as we are talking about turn based strategy, its all in the mind like a good novel, RPG and 2d comic book.
Why is starwars, startrek, Babyon 5 and the leagues of Marvel/Darkhorse/DC comics so good? I tell you why, believable mythology with relations and interactions with character, objects and plot lines to die for.
Put those GHZ to good use!
Don't get me started on Windows Vista , whats the point of vector based Operating System GUI!!! arghhh!!!!!!
Wheres my DOS box......hello old friend, been a while.