"+ Added option to turn off trade route lines"
Wont be using it but it good that its turnoffable ^^
"+ There are now a ton of new graphics card options. Note that these have not had the same kind of wide scale testing as the other options."
Oooooo gfx options. Does this mean ill be able to set anisotropic filtering in-game?
"+ Planetary bombardment will cause a new planet texture to be created to reflect lowered quality"
Thats nice, i use PB a lot... hehehehehehe
"+ Graphics card throttling. This should eliminate all known "random" CTDs. Heat. Users who experienced this issue should be aware that this may be an ongoing issue with other new games they purchase that make use of the newer GPU features. ATI/nVidia are now running their cards very hot when all the goodies are used."
The people who do QA for NV/ATI stock sinks need to be feathered, tarred, and hugh from the toes in a public area. The finish on the part in contact with the die is a non-finish. Even thermaltake does at least *some* attempt to guarantee semi-decent contact between the sink and the die/ihs. All of ppls problems regarding heat in videocards are because of the criminally shoddy production quality of the sinks. Some manual ghetto lapping will drop your temps by 10-15c... anyway... *takes breath*
"+ Starbase Production Modules now assist Planetary Research"
Shweeet ^^
"+ MEMORY FIX: I’ve implemented a more efficient and thread-safe way of destroying scene nodes when they are no longer in use. This will speed up ALT-TABs and cut down on memory usage significantly."
Super-shweet, windowed mode is nice and all, but i dont like missing on the extra purdyness of fulscreen ;'(
Looking good, cant wait