But balancing the game out would make it bland and dull in the long run. |
Maybe, but that's not a given. Take Starcraft; perfect balancing, three interesting and unique factions.
I think that late game bogs applies for MoM too |
Of course. The late game bog applies to every 4x game, and it takes great skill on the part of the developer to minimize how much the game bogs down as it progresses. So far, no 4x has had as much success in this area as MoO 1. That is why I believe MoO 1 to be the best 4x game ever created; there is virtually no bog.
MoM has more bog than MoO does, and I think the developers were aware of that. Perhaps that is why they limited you to four computer opponents down from five in MoO.
Also, a more epic feel to MoM 2 would probably be on demand from many fans. |
I agree, and I believe that MoM would really lend itself to an epic feel. If combat were made to resemble the battles in the Total War series, with hundreds or thousands of units per side, you could really accomplish that. I don't think that you would need to make any of the other game play elements more complicated, but a graphical overhaul with better balancing, more spells, more wizards, more customization, more items, etc. would do. In fact, you could probably do some streamlining of the game, and an interface tailored to a higher resolution could help in that area.