Nope, the AI is not scripted so it's not possible to mod the AI. |
So be it - I think it would be sweet if the AI's had a state file that they could update so that they, over time, adapted to my play style. Obviously you could imagine to share the state files using MetaVerse as well in order to make the AI better than all of us.
Oh well, I do not expect this to happen as I suppose it would be a major redesign of the AI.
What I think could be done is to store a trustworthiness bonus for the player between sessions so that the AI ain't fooled every time that nasty player shows up with gifts or whatever and then backstabs it.
Another thing I have thought about is how closely the UI and the AI's are attached to the core game engine, if they are well separated then it should be trivial to create games with 0 or 1 human player. The purpose of a 0-player game is to let the AI's fight it out amongst themselves, I suppose that could be a useful development tool and additionally it could be a way to get an instant war story using the resume function of the game.