I'd love to see mega-events added. Ideally it'd be an option you could enable even from within an existing game, and could adjust their likelihood (ie: if I'm running away with a game, toggle mega events on, at high probability, to throw a monkey wrench in things and see if I could handle it).
Other thoughts:
- An option to make the bad mega-events more likely to happen to the top dogs and good ones to the underdogs (ie: space pirates most heavily infest the leader race's territory, one of the weaker/less dominant races more likely to recieve the Ultimate Doom boost)
- Perhaps have not just some mega events, but also some big events and some medium events: stuff that isn't quite so cataclysmic, but might also be more common. There's already some of these, like the precursor ranger events and the economy boom ones, etc, but I'd like to see more variety of those.
Event ideas:
- A cosmic flux causes a whole new set of wormholes, wrecks, etc to appear across the galaxy that can be explored. Or it causes a few of them to randomly appear every turn. (Actually, I'd love to see this as an settable option outside of the mega-events!)
- Invasion - many cool possibilities:
- Giant space creature attacks, cutting a swath through the galaxy. Possibly a planet eater. Massively tough, requires races to repeatedly attack to wear it down.
- a new fully-populated system appears in the galaxy , populated by an advanced hostile race (ie: Dreadlords).
- A massive invasion/colonization fleet (from one of the races not currently in the game) appears at the edge of the galaxy and carves out a niche for itself.
- Refugee swarm: numerous (but defenseless) colony ships (possibly from assorted races including the player's) appear across the galaxy (fleeing from menace elsewhere), colonizing any/all planets they encounter (and then maybe joining their associated race's civ) and disrupting territory lines.
- A star starts to go supernova, evertually destroying the system after X turns of warning, and afterwards, leaves behind many rich asteroid fields and/or resource points (or perhaps even a white dwarf system) and a huge nebula that slows all ship traffic through it.
- A galaxy-wide warp-storm that prevents ships from traveling faster than some crippling speed (ie: 2-3 per turn), or reduces ships to, say, quarter or one-third speed. This might last for X turns or be permanent. Perhaps some technology could be researched that could be placed on ships to counteract some/all of the speed restriction.