One tweak I might suggest on that is to have defenses get rolled again each segment but with a reduced amount.
I.e. (this is what I sent to the team)
Capital ship with 6 Photon torpedos (attack of 6) vs. Frigate with 20 defense.
In each segment of a given round:
Round 1: Segment 1:
Photon Torp #1 rolls between 0 and 6. Frigate Rolls between 0 and 20.
Photon Torp #1 rolls a 5. Frigate Rolls a 15.
Result: 0 damage, Frigate Max defense reduced to 15.
Round 1: Segment 2:
Photon Torp #2 rolls between 0 and 6. Frigate Rolls between 0 and 15.
Photon Torp #2 rolls a 3. Frigate rolls a 10.
Result: 0 damage, Frigate max defense reduced to 12.
Round 1: Segment 3:
Photon Topr #3 rolls between 0 and 6. Frigate Rolls between 0 and 12.
Photon Trop #3 rolls a 4. Frigate rolls a 6.
Result: 0 damage, Frigate max defense reduced to 8.
Round 1: Segment 4:
PT #4 rolls between 0 and 6. Frigate rolls between 0 and 8.
PT #4 rolls a 5. Frigate rolls a 4.
Result: 1 damage to HP. Frigate max defense reduced to 3.
Round 1: Segment 5:
PT #5 rolls between 0 and 6. Frigate rolls defense between 0 and 3.
PT #5 rolls a 3. Frigate rolls a 1.
Result: 2 damage to HP. Frigate max defense reduced to 0.
Round 1: Segment 6:
PT #6 rolls between 0 and 6. Frigate rolls 0.
PT #6 rolls a 1. Frigate rolls 0.
Result: 1 damage to HP. Frigate max at 0.
Round 1 results:
4 damage to Frigate’s HP.
Round 2: Everything resets other than HP.
Round 2: Segment 1:
Photon Torp #1 rolls between 0 and 6. Frigate Rolls between 0 and 20.
Photon Torp #1 rolls a 5. Frigate Rolls a 15.
Result: 0 damage, Frigate Max defense reduced to 15.
And so on.
The key would be to make sure it doesn’t take too long for a battle to conclude. It would also take some effort in the battle screen such that if a ship finishes off one sihp with one of its weapons that it can then move onto another ship within a round.
In other words, if the capital ship blows up the frigate in round 4, segment 2. Then it should start targeting the next ship right then and not have to wait until the next round.
The reason this is important is because capital ships are basically a waste because fighters have a huge advantage in that they don’t waste their shots.
Right now, no matter how powerful, a capital sihp can only kill 1 ship per round. By contrast, a fleet of tiny ships can take out one per ship.