That's me...I'm the optimistic schmuck that insisted the task would be easier than it'd turn out to be
The real problem comes down to resources, and how we want to divvy out our remaining time on the expansion pack. We have new events that we want to create, new United Planets issues that would be specific to the new game mechanics, and a load of little polish features that would drastically increase the quality of the game-part of DA.
We could also spend that time with the uphill battle that has become the Epic Generator, hopefully reaching the level of satisfaction that we're shooting for, but have to leave out some fun extras that we wanted to throw in for you guys.
My fear at this point is that the Epic Generator has been an resource hog every step of the way. With every required feature, we'd think "OK, here comes the easy part"...but that never came. It's like trudging through a unexplored swamp...you know where you're headed, but you don’t know the distance or how draining the trip will be.
IF we happen to pull it, know that it wouldn't be scrapped for good...with some tender love 'n care it could become a really great feature, but with the logic processing and content creation required, it's defiantly a game mechanic that will have to be put through the ringer.
As Brad said, we have the data to print out a list of key events, and if we have time perhaps even slip in some hot keys for screenshot grabs, so players wouldn't be left completely in the cold.
We'll see what we can pull of in the next few days...perhaps the swamp will dry up and we'll gain some nuch needed ground
Till then...back to the compiler!