quick update then, here's what I'm planning for the alliance
Corellian corvette
scout/envoy (incites rebellions)
blockade runner, special abilities for culture
Corellian gunship
light scout frigate
Marauder Corvette
light frigate
galofree
slow planet invasion (need many transports)
cheap transport (planet capture)
Quasar fire fleet carrier
cheap carrier
2x xwing or ywing
CC-7700 Interdiction frigate
Interdictor
CC-9600 patrol Frigate
missile salvo (baradium), long range area effect vs fighter (cluster warheads), disabling missile (mag bulse)
stand off missile ship
1x xwing or awing
Liberator cruiser carrier
medium ion cannon
armed carrier with ion cannons
3x xwing or ywing
Nebulon-B frigate
sprint, jamming
anti star fighter frigate
1x xwing or awing
Bulk Cruiser
very cheap cruiser
Assault frigate
equivalent to dreadnaught
Assault Frigate MKII
heavily shielded cruiser
2x xwing or ywing
MC-30c
shield boost, sprint, area effect torpedo spread, precision torpedo attack |
missile cruiser
MC-40b
shield boost, medium ion cannon |
heavily shielded cruiser
2x xwing or ywing
MC80 liberty
shield boost/alpha strike/flak burst/heavy ion cannon |
cheap capital ship, fast and manuverable
3x Xwing and Ywing
MC80 reef home (wingless)
shield boost/alpha strike/flak burst/heavy ion cannon |
heavier weaponry than above
3x Xwing and Ywing
MC90 Defiant
shield boost/alpha strike/embargo/heavy ion cannon
balanced offense and shielding
3x Ewing and Bwing
Nebula Star Destroyer
abilities same as ISD II
Offensive Abilities similar to Imperial star destroyers
3x Ewing and Awing
Independance Cruiser (home one)
Massive shields, fleet command and control abilities, 3 or 4 of these will be equivalent to the Executor
8x Awing and Bwing
though the detailed list above is pretty solid, the following is depending on how things work out.
ships that may eventually be added, endurance fleet carrier, defender destroyer, kwing, mediator star cruiser, mon remonda, republic KDY cruiser, corellian light and medium frigates, viscount, XJ wing, strident