1.6b2 will seem like a pig compared to 1.6b4 which is still in development.
What about 1.6b3?
If you put in the time and effort to make the game run smoothly, you can pack in a lot more features without running into those performance problems, and that is certainly something that will show well in marketing, reviews, and word of mouth.
False. Optimizing the code means less dev time for adding those features. The game's budget is the limiting factor not the computer's resources. That's why so many games are released that are buggy, have poor performance, and have a stupid AI (because everyone is just going to play multi-player anyway).
Stability and sold game play are critical. I'm playing on an average 3yr old computer (512MB RAM, single core P4 2.8GHz, Nvidia 5200FX) so I appreciate you optimizing the code. I appreciate improvements to the AI over better graphics. In my first DA game (1.6b2), I'm seeing much better planet development by the AI (better use of bonus tiles) vs. DL. However, in your recent AAR post the AI placed what looked like a galactic wonder on a research bonus tile but also built 3 labs on regular tiles.
Drengin's UlcaI expect it would be hard to port the AI improvements from DA to DL given all the new AI impacting features in DA. However, I expect it would be straight forward to port the graphics optimizations (e.g., mini-map); will there be a 1.6 for DL?
p.s. If I recall correctly, GalCiv II runs on Win98 and WinME; I would have thought any computer old enough to still be running Win98 would not have a graphics card with DirectX 9c support which I thought was required.