DivineWrath: Isn't the option you're looking for the 'sentry' command (wakes up on hostiles AND friendlies)...or are you requesting that the guard option stays in constant effect until the player turns it off...not just when the first unfriendly ship is sighted?
Yes, I want a guard command that stays in constant effect until I turn it off. Sentry is the opposite of what I want.
The version of this that I would like to see would leave the designated stack on guard when hostiles were in sensor range, but would include that position when cycling through ships with potential moves. Player wouldn't have to DO anything, just cycle to next stack. That way, you would be alerted to the situation, IN CASE you wanted to intercept or take other action. Also, it would be nice if ship focus only cycled to the top ship or fleet (or the one with the longest sensor range) in the stack under these circumstances, so you would not have to click past 40 ships in an assembly area stack when one enemy raider passed by at range 6. Call it "Alert" status, or "Overwatch".
Also, ships in orbit should provide this same form of early warning.
Also, there should be a way of giving planets
themselves the highest sensor rating held by their civ ([ahem]
without using a tile or an orbit position.) It could happen automatically upon achieving the sensor tech, or, more interestingly, player could be required to social build "Global Sensor Net" upgrades onto the colony tile. Consider making each Sensor Net upgrade fairly expensive, but worth +5% influence for the planet. This would make the whole Sensor tech branch more interesting and worthwhile.
drrider