Phew, lots of posts since I was here last time!
Well, I'm back from my vacation in Scotland, the weather was nice and so were the midges. Where is an AoE fireball when you need one... reminded me of that certain little mob you get to fight in Lord of the Rings online...
Anyway, to try and tackle the inquiries & comments that have accumulated (sorry if I accidentally miss any questions or comments), but first, glad you guys like my work so far, if all goes as planned I've plenty of goodies in store yet!
Gamerking:
Whether Titans will have strikecraft or not will have to wait for me to actually make and "devtest" one, but so far I'm leaning to no, simply because a Titan should have at least one exploitable but believable tactical hole. If I could I would make it so the Titan can use its huge guns only on capital ships and have fighters for point defense, leaving it vulnerable to mass attacks of smaller vessels, but right now that's not doable so I might just go with the "death-star syndrome" and make the big bad boy vulnerable to small fighters instead.
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SpardaSon:
Thank you very much, and I do plan on releasing a mini-mod containing certan special effects like explosions. I think BailKnight nailed most of the weapon effects pretty well on, so my mini-mod will likely come in the forms of a stand-alone, mod-addon and modder resource containing volumetric explosions and associated destruction effects. However, untill Ironclad releases 1.1 change files, I cannot incorporate different explosions for different races, and of course, the mini-mod will not work with any mods which change vanilla units (hence the modders resource for those who want to merge it in manually)
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And to clarify a few things:
The official name for the Xin is "Xin Domains".
The ModDB page has an article containing a little lore about the alien race, of which here is an excerpt:
The Xin are a reclusive race of amphibian predators which evolved on an oceanic world nestled in a pocket of densely packed stars on the other side of the known galaxy. To this day very little else is known about their pre-spaceflight history, partially because of their reclusive nature, but mostly because any who ventured inside the Xin-held space either returned with no new knowledge or not at all.
The Xin are exceptionally aggressive. Their space is divided amongst groups of most powerful and able warlords, who constantly seek to expand their holdings - be it at the expense of neighbouring worlds or at the expense of each other. They command vast fleets of uncrewed drones and semi-organic warships of varying sizes, the greatest of which are fully sentient beings, housing thousands of Xin warriors and bio-engineers.You can red the full article by
going here.
A few further notes; parts of this will be included as lore in the official site when it goes live.
..the Xin have conquered a vast region of the same galaxy Sins of a Solar Empire takes place in. Some might imagine they are the "hidden menace" the Vasari are running from, but all such speculations are ultimately just that - fancies of imagination. Nobody knows whether they truly came from that oceanic world or not, though the Hegemony's best exobiologists and exohistorians claim their simulations of the known Xin expansions suggest that planet as the point of origin.
The Xin Domains have been involved in a brutal genocidal war with another advanced empire spanning countless thousands of star systems, the Hegemony. The war has lasted for ten thousand years, most of it contained along the vast stretch of solar systems known as the "Bulwark Line" or simply "The Wall". As neither side has been able to push the other from their entrenched positions along this galaxy-wide border, most of the war has taken the form of a bitter stand-off.
Until now. It has long been speculated that the Xin are on the verge of discovering technology which would enable them to cross huge distances in an eyeblink using artificially created wormholes. It now seems this has come to pass, as the alien menace invades a seemingly backwater and uniportant pocket of stars - at the back of the Hegemony space and far beyond the Bulwark Line.
The Hegemony has reacted by sending the entirety of Clans Remnant, its "Fist of the Stars" to the troubled regions.
But it will take a long time for the Remnant Fleet to reach the rapidly flaring battlefield, until which time the TEC, Advent and Vasari will have to fend for themselves.
And the Remnant Council, free from the proximity of its Hegemony overseers for the first time in centuries, has plans of its own...This much for now, more to come soon (hopefully), including the unveiling of the official forums for the mod with some exclusiiives!