Amazing mod...one of the best custom game experiences in PC.
Some balancing problems, but great job guys.
I would like to see an increase on the tauri research speed, they got battle cruisers in less than 5 years from the beginning as well as assimilation of alien technology from all races. This will even out the insanely powerful hive ships and the invincible Atlantis ships.
Also i would like to see the B-302s being way more powerful than all the other alien fighters since they have enhanced nukes as ordinance.
Also is there a "transport nukes inside enemy ships" ability for tauri ships? if not that would be awesome.
Balance is almost worked out. The Asurans are now to the same point that the Tauri are(that is, general balance established but will need lots of polish) and work has begun on the Wraith. Hives will no longer start out with 75k+ HP and a high lvl Atlantis will still be godly, but in a different way.
The Tauri, in my opinion, can already tech pretty quick. At tier 1 they have the Daedalus and a research that boosts research speed. They also have early game shield/hull tech that's quite strong. By mid-game you should be able to tech to beam weapons and then Tauri ships become really deadly. The Asurans will make up for this with uberness of their own and the Wraith will have their cannon ability to produce lots of ships quickly and cheaply.
F302's(I think that's what you meant) have to be a little different for use in Sins. In the series they carried both antifighter and anticapital ship weapons while the Sins engine prefers separate dedicated fighters and bombers. So in game the 302s are antilight and F-312s(bombers) are antiheavy.