More constructive crit for you then, dont put Wraith Cruisers as the independant systems enemies. The main reason the early game for Tauri is so hard is caus eof resources. Usualy in the first half hour of a game i'd have taken at least 3 or 4 planets. Boosting my minerals to a point where i can research and build. However in that game i mentioned in half hour i was only able to take 1 planet, an asteroid with only metal mines. I didnt have enough crystal to do nothing. I think this is the main reason why our human game failed so misreably.
Having wraith cruisers who can take out most Tauri ships on independant planets is again OP, i would suggest switching them to something a bit weaker like Lucian Alliance. I know this is not Canon but i dont know how the "random" enemies are worked out in the game so i cant suggest anything else. Perhaps you could set the percantage of Cruiser class wraith ships lower for random encounters, i dont know. But this is a big issue that stops the Tauri from expanding early game and ultimatley leads to their having no resources do defend against Wraith Hives.
I would like to make a suggestion considering the Wraith progenitors special ability to call 5 wraith Cruisers. I think this should be either lowered in time, or lower the ammount of cruisers it calls to say 2 or 3. This power is jut OP, 5 cruisers is just to much of a beat stick for them to be able to just warp in. That or put that ability towards the end of its XP tree, like after 6 or 7 levels. Enven though it only lasts 45 seconds thats still enough time for them to decimate an entire Tauri fleet and homeworld.
As the balancing is now Playing as Asurian vs Wraith and vice Versa is do-able and from what i've tested is fine, they both even out. But anything vs Human is OP due to either too much shield to take down (Asuran) or too much firepower and hull like the wraith.
I would also like to remind you that the Deadalus class ship could take on a Wraith Hive and go toe to toe with it even in its early days. It couldnt deal enough damage without nuke beaming but its asgard Shielding would last the distance for a good while one on one. This i do not see reflected in the stats of the Deadalus in the mod, they die to easily as it is even with Shield upgrades. The Wraith i know are spose to be powerfull but some of their weapon damage values are a bit too OP.
We have to remember that this is an RTS game, sure it'd be great to remake the show to strict canon, but lets face it we cant send SG teams onto wraith hives in cloaked puddle jumpers to detonate nukes inside can we? Sacrifices of canon must be made to balance the ships so that each team has its advantages and disadvantages. Wraith get their big beat sticky ships right off the bat, so as soon as their first cap (which is free) is built all they have to do is force level it to get the uber warp in 5 cruisers ability and then jump on down to the human players homeworld to wipe them out in the first 10 mins. I know this cause i've done it against a very hard enemy player. I wiped him out in less then 10 mins with just the progenitor wraith capital. He had no resources to build enough ships or prob even research the starbase before i came and oblitorated him.
Sacrifices of canon must be made to make the game balanced so it is enjoyable for those who play humans, rather then just having them as expensive canon fodder.
I thank you for listening to my critiscism how it is spose to be, to improve things, many mod teams dont like being told their game is unbalanced. So again i thank you for hearing my complaints and taking them to heart. If you require help working out balancing i would be happy to donate my time to help out, unfortunatly i know nothing of modding though so all i could offer are balancing ideas. I have plenty of time on my hands im not working due to a medical condition and i practically dont sleep as part of that condition (damn insomnia) i have spent many hours testing the mod and would be happy to do so and leave more feedback.