The only thing i am waiting for the third planet trick to yeild is 2 library's on the HW and a library on each of the secondary's.
I've come close to seeing that but havent nailed it. Im wondering if the huge boost that 4 library's would give you on turn two could really pump that early game tech score really high and net a huge score, even 120K.
Obviously getting the cash to maintain that spending level would be the trouble, but isn't it always?
@Led.
What the guys mean is that if you finish on April 8th with 1300BC (eg) then you could have bought a few more labs or econ structures that would have aided your score, both tech and econ. Having cash in reserve does nothing for your score, but spending that extra cash on buying the econ cap for instance, will boost your score as that is extra per turn BC you are gaining.
It's all about how much econ you bring in, not what you have. Just the same as its about how much you can spend on tech and for how long.
The combonation of these two is where the score is.
I am yet to determine how much, if at all, population factors into any of the scoring so early in the game. Any one played around with that yet?