This is a big issue with me and my game hobby. What the discussion always boils down to is pirates arguing that it isnt stealing and game companys and others arguing it is stealing. Fact is, it is wrong to pirate your games. Fact is the punishment far outwieghs the crime, but thats not a surprise in capitalist corperate sponsored goverments, IMO the biggest crime to humanity there is.
The issue is that game companys, in thier futile fight, screw over the folks that actually buy their products in the name of piracy. DRM does create bugs with games and generally huge hassles for the legitimate user, while doing absoluty nothing to stop piracy. Infact the only thing DRM does is to make a challenge and notoriety for people who crack them.
It is so nice to know that at least one company understands this, kudos to you SD. Unfortunatly most games come out of corperations now, and they only see the numbers and really do not give a shit about the consumer once they have your money. I had big hopes when THQ released COH without DRM, but agian the big shots saw the game getting pirated and then COH OF got released with the most fustrating pain in the ass DRM they could come up with. I spent hours trying to get the game to run before finally giving up in fustration. The next day, a little calmer, I did get it working after a few hours, and for all the bullshit I had to go through did their game not get pirated? Did they get a huge boost in sales? Nope just a bunch of pissed off paying customers.
One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. It was a fairly quick-and-dirty crack job, and in fact, it missed a lot of the copy-protection that was in the game. One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it's a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that's right. There was a security check there.
So, before the game even comes out, we've got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won't. We took a lot of **** on this, completely undeserved mind you. How many people decided to pick up the pirated version because it had this reputation and they didn't want to risk buying something that didn't work? Talk about your self-fulfilling prophecy.
Prime example, they blame the pirates, but this game failed bacuase of their futile attempt to stop piracy. What did they gain with their DRM? a bad rep which led to poor sales and ultimately out of a job. Wake up, if you had put no DRM in your game at all, the game rep would not have been ruined and you would have sold many more copys then you did, and would probably still be in business. But hey much easier to cry foul and blame someone else eh. Yup self-fulfilling prophecy all right, so worried about pirates that you DRM'ed your way right out of business.