+ FIXED: Changed the settings in release mode to use more accurate floating point numbers, because it was causing rounding errors
+ FIXED: Bug where spending sliders on the Economy tab of the Finance Management screen didn't update their slider positions from a previous in a new game.
+ FIXED: Crash when going to the CivManager's stats tab after starting/loading a game from within a game
Given that the first one applies to DA and DL (assuming it is the rounding error I first reported in DA that appears to exist in DL as well), the second one applies to DA and I would be unsurprised to find that it applies to DL, and that the third one also applies to DA (but fortunately I cannot manage to duplicate this in DL), what kind of time frame are we looking at for a backport of these fixes?
I'm not saying I want them next week (well I do...), but is there any chance it will happen before 2.0?
-
The Civ Manager Stat screen crash is the most annoying for me, but I've had to learn recently to play around it. It hurts when I forget, though.
Having accurate sliders would be pretty cool, I admit.
But actually getting my 38 military/37 social on the fifth turn when I need it instead of only getting 37 military/36 social would be a literal Godsend. (Values are just examples, but you get the idea.)
I have to say, though, if you guys did manage to fix that rounding bug...take the next week off. I'm serious. I couldn't even manage to reproduce it reliably; only when it would hurt me the most.
(Besides, how can you not? It's Spring Break!

)
-
I had some other comments as well, but I just noticed that the savegame I had the bug I was going to mention in it was from 1.80e, so I'm not sure if 1.80g fixed it or not. I'm in the middle of a game right now attempting to duplicate it, but it's difficult to say the least.
-
@Zenicetus
You need 1000 points. Even if you get all 5 Ascension crystals (at roughly the same time, for simplicity's sake), that's still 200 turns. That's ~4 years. Have fun "rushing".