I've got a quick question. My install shows several items in Option as having "String Not Found". I'm guesing those are the toggles for the new stuff like AI ship builds. Do I have a corrupt install, or are these just not labeled yet? If the later, would someone mind posting what each toggle is? You could just post them in the order they show up. Thanks!
You should probably re-install, as it sounds like it didn't overwrite your screens.str file. This can happen if you have the file open or the game running while updating. It may have affected other files as well.
+ FIXED: Changed the settings in release mode to use more accurate floating point numbers, because it was causing rounding errors
+ FIXED: Bug where spending sliders on the Economy tab of the Finance Management screen didn't update their slider positions from a previous in a new game.
+ FIXED: Crash when going to the CivManager's stats tab after starting/loading a game from within a game
Given that the first one applies to DA and DL (assuming it is the rounding error I first reported in DA that appears to exist in DL as well), the second one applies to DA and I would be unsurprised to find that it applies to DL, and that the third one also applies to DA (but fortunately I cannot manage to duplicate this in DL), what kind of time frame are we looking at for a backport of these fixes?
I'm not saying I want them next week (well I do...), but is there any chance it will happen before 2.0?
I don't know when I'll get a chance to backport the fixes.
I was expecting the new auto ship design to be an in game option but it must be chosen pregame from the game options so I didn't see it in action this time.
You can still enable it from the options menu after you've started the game. The game still tracks whether you've unlocked ship components, and it start the limit for every 48 turns until after the first time that you've designed ships. I'm also fairly certain that it doesn't reset the flag for the ship components being unlocked until it has designed ships, but even if it didn't, you'd just have to research another tech to proc it.
What's AStar?
A* (known as AStar in our code because you can't name variables or class names with a * in them) is a pathfinding algorithm. A lot of games use it, or a variant of it.
are we finally allowed to use custom mods as well as the races?
Please don't. I don't want to have to sort out bugs caused by mods from the bugs in my code.
Hmmm. I notice that the option to let ships be auto designed means not much when you already have designs on file.
I expected the user designs to be ignored but they always pop-up as the next option. I also can't figure out the custom design thing.
I go through the process of choosing and saving custom designs for a custom race and the game options do not change. It just gives me the standard Terran (in this case) designs without over riding the core designs.
If you design your ships already, you may not find this option incredibly useful. This option is for people who don't want to design their own ships. It uses the templates specified in the ship style (accessible from the appearance tab in the customize race screen) and then adds weapons, defenses, engines, etc using much the same code as the AI uses to design its ships. It doesn't override the core ships that exist because it would cause problems with the campaign, random ship events, etc. Also, it's not going to insist that its designs are better than yours, so it's not going to ignore your designs. You're not saying that you created a custom ship style and that it didn't use the templates, are you?