Hallo, I would just like to see the Super MAC guns for the TEC, 3000 ton metal sulg moving near the speed of light, it would destroy any ship in one shot, It would also make it so that blasted AI is not over running my planets ever time my fleet is away, just need to limit how many you can have at a planet, to something like four, it just seem's to me that the defense structures are just to easy to mowe over, make so the Super MAC's can fire ever twenty five seconds, that would help to keep the AI fleet in its place, and an idea for forerunner artifacts would be a worm hole maker, move your entire fleet your enemys home planet and wreck chaos, than run back to the worm hole and close it behind you, could make so it can used ever twenty minutes and take up 2000 anti-matter. And I am a huge Halo fan to.The SMAC's are going to count as hangers, repair bays, and point defense so they will kick @$$ , but be really expensive. Forerunner artifacts are going to be the artifacts and bonuses, but I don't think that a wormhole generator that could take you to any part of the map would be a good idea
Hangers maybe, repair bays that makes sense but point defence does not. These stations have one huge flaw that prevents point defence, and its the very thing that gives them their power. The magnetic coils magnatize any weapons that are too close for too long making them useless.
If you make them cost enough, there shouldnt be a worry about too many being built, and even if they are so what, like i just said they dont have point defence. Theres a huge bit about this earlier in the postings.