Granted, that's from way back when the game was first released (from videogamereview.com), but it at least shows psychoak isn't talking out of his butt.
Except that Psychoak made it sound like
anyone would get the bug. Rather than, say, people who tried to use cloaking (which wasn't most people).
Not to say that a halt-progression bug is ever a good thing. But there are degrees of things.
The article said that Sandy Duncan, the Microsoft VP who released the Xbox in Europe told VideoGame Blog that "Consoles will die out in the next five to ten years. The business model is very risky and the cost associated with creating new hardware are incredibly high."
Also, Alex St. John, CEO of WildTangent said, "I think we're looking at the last generation of consoles, because Sony and Microsoft are never going to make back the money they sank on PS3 and Xbox 360, and I doubt they'll have the willat the end of this generation's consoles to do it to themselves again. And the market would have changed so much that I'm not sure that there will really be a market reason that can justify doing it again. They just can't afford to burn another eight million bucks."
Wishful thinking.
The X-Box and PlayStation lines may die out. But last time I checked, the Nintendo DS sold over 70 million world-wide in 3 years, and the Nintendo Wii, after selling 25 million world-wide in 1.5 years, is still
supply constrained. That is, Nintendo could have sold
more Wii's in 1.5 years if they'd made more of them.
Nintendo changed the game. Wii, hardware-wise, is a souped-up GameCube. It cost Nintendo maybe 5 bucks to "design" it. They invested more in research on the controller than the main hardware. Meanwhile, Microsoft sunk billions into ATi and IBM to develop the high-end CPU and GPU that drives the 360. And Sony actually spent a vast amount of time developing a massively parallel processor for their PS3 (granted, at least they and IBM are using it for more than just the PS3). If they had taken Nintendo's rout rather than continuing to push graphics and such, maybe they would have consoles that are actually profitable.
The console market isn't going anywhere. It's simply changing, focusing less on expensive hardware (and therefore punishing those who
did) and more on different interfaces and more accessibility.
It's a disturbing trend I have seen far to often lately. Like we've seen since Windows 95 Instead of spending the extra time and resources to thoroughly beta test by the company it is left to us the consumers to help test so they can put out updates and address issues as they occur. Too many game companies are doing this now and we end up buying a new game that is often still buggy and incomplete.
To a degree, it is impossible for PC developers to do thorough tests because the combinatorial explosions of drivers, hardware, and so forth is simply too great. That's why they always tell you to have the latest drivers; because those are the ones the developers test on.
Further, even if there is a crash caused by hardware/drivers, that doesn't mean that the developers can actually
fix it. If its the driver causing the problem, there may not be a fix at all; they may have to wait for ATi or Creative to get off their butts and fix it. Which won't happen at all if the game isn't a big, important release.
Add to that the lack of a single player campaign and a fully developed story line that could have been added (and we will hopefully get in the expansion) I'd say this game was released too soon.
While I agree that perhaps Sins could have used more testing, I firmly disagree with the need for a campaign. I stand by a developer's right to release the game they choose to release, and if that vision doesn't include some single-player campaign, then it doesn't include it. Personally, I'd have preferred that StarDock not spend time and effort on the single-player campaign for GC2 and its expansions, and instead, spend that time cleaning up the UI. Civilization has never had a set campaign, and they did OK.
Regardless, while KOTOR was a buggy piece of shit for the xbox as well, the sequel is the worse of the two. Peragus mining station anyone?
Peragus wasn't buggy; it was
boring. And KotOR II was unfinished (ie, forced to release significantly before it was ready), so there is an explanation (namely, that LucasArts sucks).