C'mon guys, If you buy the game why worry about any copy protection method at all? Besides you can have internet access everywhere even in Burger King.
Predator, I don't know if you read the last 8 pages, but it's been laid out earlier. Specifically (and this is only part of it):
1) It's the principal of the thing. Why should we put up with a phone-home game, designed to check whether or not we're pirates, when we've paid money for it?
2) Constant and unceasing required re-activations mean you cannot be disconnected from the internet for long intervals. What about people with no internet access? What about people that are travelling? What about those who are deployed and can't get access to internet? what about... the list goes on. What happens when the servers are down?
3) 3 game activations before you're forced to call in to tech support and beg for another. The game is tied to your hardware. What happens when you change hardware often (as many, if not most, gaming enthusiasts do)? Who wants to be forced into the Tech Support merry-go-round time and time again?
4) Why a constant re-validation for a
single player game!?
5) This heavy-handed 'copy protection' will, once again, be cracked and serve no purpose whatsoever. The end result is (some) paying customers will be inconvenienced due to connection issues, some will have the inevitable problems that are packaged with any DRM scheme, and all will end up with EA-sanctioned malware on their computers which many times will force you to either shut of or uninstall perfectly legitimate programs (Process Explorer, some burning programs, Daemon Tools, etc.) No bloody game software should be able to tell you what you can and can't run on your own computer.
So, pirates end up with a trouble free and completely clean gaming experience, while paying customers have to eat a s**t sandwich and smile.
Basically, I (and most others I've seen that are discussing this on various forums) have had enough. This is where we draw the line and say "No more. I'm not going to be treated this way anymore and I'm not going to accept it".
TheDarkKnight: win/win for them isn't it? If the game sells well, they can point to the DRM and say "See, it works". If it sells poorly (no matter what the reason), they can point to pirates and say "Despite this great DRM, the pirates have ruined the sales of our great game." It would never be because the draconian protection scheme drove away customers in droves. Oh, no.