Elite, I know plenty of people that don't believe in copyright. Not everyone is sensible as you so excellently display, along with a number of other grossly ignorant individuals convinced that piracy will doom the PC market.
I have a fairly extensive knowledge on the history of it and plainly see the flaws, but the logic is very simple and true. Copyrights and patents are government sanctioned monopolies. This ignores the concept of competing products of course, such as one book writer competing with another, but it is true. You create a product, and are given a monopoly on it.
Currently, that monopoly exists far beyond the reasonable use of the products. Over a century for software, think about it. It's a rare program that's in production even five years after release. They are necessary evils, designed to allow market saturation before being released to the public domain. They were not intended to prevent anyone else from ever utilizing a creation, as software being copyrighted beyond it's use by degrees has done.
It's also hard for me to fault the view considering copyright is a continually increasing compass. Even just ten years ago, copyright law was completely different.
The RIAA and MPAA in particular are buying politicians left and right in an attempt to get the taxpayer to pick up their bill. If you go by what the DMCA says, I don't believe in copyright either, and am also a pirate. I have tried out games and bought them. I don't follow any EULA that goes beyond reason. I've downloaded keygens when it was too much effort to find a misplaced case. I apply no CD cracks to games I play regularly, I will circumvent any protection system that causes me problems. I do not pay to be pissed on by some asshole assuming I'm a thief. Since enforcing a post sale contract is a clear violation of existing law, I chalk it up to asshole legislation not being thrown out yet, but if a higher court ever rules in their favor I'm officially a pirate.
I have 46 desktop items that are currently installed, legally owned games. I have twice as many that aren't installed. I have zero desktop items for games I don't own, no copies of either, but the law says I'm a pirate and there are at least four publishers that could try to sue me for not terminating my use of their products after I violated the EULA's. Anyone marginally rational would instead call me a customer.
Now, the advertising. I think I can explain it more clearly, I shall attempt.
The only numbers I've ever seen regarding sales versus disabled pirate copies are
here.First, the raw percentage, 92%. The consensus is that any tard was capable of getting past their DRM system, that it really sucked. The piracy rates are, naturally, higher than normal. Industry claims are around 75-80% most of the time, industry sponsored studies show a third of that. I have no idea what the actual numbers are as a result, the joys of dishonesty. I truly do not believe that the US has a piracy rate on software in general of only 23% as the industry studies say, but it gives me significant pause in trusting even the lower claims they make without studies backing them up.
Some people seem to think that 92% piracy means that if they could eliminate piracy, they would have sold 12 times as many copies. Richochet, a cheap, casual, accessible game that runs on pretty much anything, instead saw 1/1000 for actual results. Now, Ricochet retails for 20 bucks. Lets transport ourselves to magical fairy land where they have no margin and that was all profit. Their real profit per copy is probably closer to a tenth that. For 20 bucks, they advertised to a thousand people. Television advertising on the other hand would cost them about four times that for the same audience numbers going after local cable spots, national gets very pricey.
What if they never played the game in the first place? How many of those sales would have been sales without having gotten hooked on the game in the first place? How many people pirated, and then bought without being thwarted before he ever went digging?
Do you see the problem with screaming at piracy? It's not that it should be legal for people to steal PC games, it's that they don't even know if they are actually acting in their own best interests while they screw us customers left and right. The indications at face value are that piracy gains them vastly more sales than they lose from it, and they have to date, never published a single study that says otherwise. The indications on DRM are that the more drastic ones cost them a hefty chunk of their sales, and still dont work any better at stopping pirates.
The only assumptions I've come up with are that they have done the studies, and they say exactly what I think they say, or they haven't done them and are just shooting blind without rationale. An industry being killed by piracy or just stupidity for the sake of stupidity?