You guys giving the advice, just stop. This guy is pretty much blind or mentally disabled. He's been given good advice from intelligent people and rejects it. He likes talking about reading comprehension. Hell you couldn't pass Kindergarten with your reading comprehension. You could have actually thought about the advice they gave you and utilized it. All you had to do was build a few carriers or javelis's to complement your fleet. Here is some of the advice:
Wow, you spamtarded one unit and then got owned? Oh noez!!lawlYou fail at reading comprehension. This isnt Barrens chat.You are failing at playing games.Spaming dont work in today's RTS.
Hey Anne,Take the peoples advice and build a diverse fleet. If you can't win without cheating, what's the point in playing?
the ablility doesn't work againts strike craft, bring in some light carrier cruisers and have em wait on the edge of the gravity well, while the fighters and bombers rip the enemy to smithereens
This is one reason why I mod. But its also tactics. And fleet design.Instead of 50 heavy cruisers, I use 20 HC, 20 light carriers and 20 flaks and 20 LRM's. Or if you want to limit it to 50 ships, then 10 HC's, 20 carriers, 10 flaks and 10lrms.If nothing else, the fighters and bombers will pick off the offending ships for you while the rest are immobilised.But modding wise, I boosted the range and firepower of the HC. I basically made it lethal ! You pay for this by pirates being more of a threat, but if you have done your research, you have a fast hit hard ship that can take down frigates and cruisers before they have time to regenerate their antimatter supply. They are still vulnerable to squadrons though, hence putting flaks with them.I found the same problem the first time I attacked a Vasari block point. The Nanojammer neutered my fleet and I got hammered while not being able to do any real damage. So you recon first, identify where the nanojammer is, and you aim your fleet to jump in where you are able to run straight at it and target the entire fleet to taking this out before anything else, even if it costs you ships to do it. Fairs fair though, 3 repair towers saved me from the same sort of attack, by keeping my capital ships alive even though I was outnumbered badly.My advise in the OP's situation is retreat, restructure your fleet, and then hit them again. 20 squadrons makes a lot of difference on the battlefield 100 makes more ! Edit : Oops, missed page 2 before posting ! I dont agree with taking a ship out of the game. It changes the nature/character of a race. But I do agree the ship could use some modding to make it less effective. However, my approach is to make the ships I have got more effective And while I hate the word "balance" and really hate games that force you to build diverse fleets to cover all the bases (Homeworld drove me nuts !), Sins is the first one that building those fleets really makes sense to me and actually works. So I adopted it fairly rapidly.
Again. i can't see why your complaining. The game is pretty balanced all you need to do is adopt a different strategy.Problem is that all I'm hearing from you is the same message: I can't move my fleet.You could...1) Save what you can and pull out. 2) Regroup at a different location while bringing in some far hitting ships.3) Start building missiles and cobalts along with TONS of strike craft.
I believe this could very well be a id-10T error. I have never seen so many ships clumped up together. Perhaps simply selecting 5 ships to attack one ship, then do the same with the rest of your fleet. Not autopilot, but the game is designed for SOME user input.
Annekynn, it's very obvious the problem isn't with the game, but with you. No one else seems to be having this issue. If it was a game breaking balance issue, then more people would complain. However, they aren't. The problem lies within your "tactical" short comings. Once you understand this, you'll be able to get over it.
I think the point a lot of folks are trying to tell you here is that YOU need to re-think the tactic you used. I don't want to go in and quote every proverb stating such lol, but I hope you catch my drift. Also you shouldn't complain about one type of ship when its doing what is was built to do: Make your life difficult. If you win, you win. Congrats, you did something right. But if you lose, deal with it. Learn from your lose and try something new.The smallest of mistakes; a missed detail or bad command, can spell doom for a fleet. And a fleet is only as good as its commander.
Well thats great and wonderful. If everyone thinks 1 ship should be able to disable a whole fleet then by all means, I am wrong and youre all right. Problem solved!The ship is only doing what it was designed to do: Make your life difficult. YOU have to find a way to make ITS life difficult. In other words:War ain't fair.Never give up or back down in a fight.And if you somehow get beat into pulp, try and try again.History will continue to repeat its self (so will a lot of folks here) till the mistakes are all corrected.EDIT- Sorry 'bout the double post folks.
You're flat out wrong. You were given advice, you didn't act on the advie, and you still act like you know everything.You were told to use carriers, because Subverters can't disable strikecraft. You ignored this advice completely.You were told to use capitals, because Subverters can't disable capitals. You ignored this advice completely.You were told to use better micro. To spread out your fleets manually, to select targets for small groups of ships. You said it was tedious.You were told to use LRMs to snipe out Subverters. You said it was tedious and ineffective.You were told to use Light Frigates to disable Subverter abilities. You said it was impossible to accomplish.If a single subverter is able to throw such a large wrench into your giant warmachine, then your giant warmachine needs some serious rethinking.
Stardock has balance every ship properly, they can't help you if you start making YOUR fleet unbalanced. Its a player's stupidity thats the problem here, not a programming problem. Its called a strategy game you are suppose to build your fleet using strategic intel and actually think about how to make a balanced fleet to counter the opposition.
my ships clump up if they arent clumped up already as they are given targets to attack and at no time do they try to spread out again.You can spread them out yourself. If something isn't working, try something different.
Yes, you need to micro against subverters. Oh noes. You've obviously never played starcraft if you think this level of micro is a problem =p. And yes, it does cause losses even when you adopt countermeasures...Thats why subverters are a great unit...But then again, Vasari receive the short end of the stick in so many ways, they deserve a great support cruiser IMO... I do agree they needed a nerf, and they have received one in the beta (although its too big a nerf, IMO)...As people above describe, possible countermeasures include: spreading out your forces and KEEPING them spread out, using different range units such as HC/LRM, using units which EAT antimatter (such as the advent disciple if your that race)...All these things *greatly* reduce subverter effectiveness.-Drexion
I think the reason why they are all grouping together is because you have them all set to attack the same ship....The tactic I would use here would be to have three fleets:1st fleet : Long range and caps, with a few scatterings of others for balance2nd and 3rd fleets: your HC's, 1 or 2 caps each, and some others for balance.Jump the 1st fleet in and take out as many of the subverters as you can, then jump your 2nd and 3rd fleets in, one to the far left of the PL and one to the far right of the PL and have them swarm in.That should eliminate getting your fleets mass subverted.
I ran into a similar problem when I was getting my 'Fear of Icebergs' medal. My remedy, Carrier Crusiers(and this was pre-beta). Mix in some Carriers to cover the slower Heavy Cruisers. Having a few of the Heavy Cruisers out of fleet formation can also cut down on how many get caught up in the blast.
This is just off the top of my head since I haven't played seriously in a while, but wouldn't Cobalts be able to slow, if not stop Subverters with their Sabotage Reactor ability?Just have the Cobalts come in from a different angle so your opponent has to choose to disable them, or your main battle fleet.
Not to be too blunt...But, YOU ARE A MORON.You spammed all HCs...Oh gosh...maybe if short range ships don't do well against your opponent, you could try something different...Ever thought of that? What about Javalis? Or do u just like to ignore obvious solutions and be a bitch on the forums?
Dude all you need is to throw in some Javelins and those subverters are toast. Just put them in a separate fleet and select both fleets and assign them to a group. They will have a hard time disabling those LRMs from that far away.
May I suggest that you pull back what ships you can to a different location and ambush their with a few EMP and Ions. Also try fighting at a range with missiles ships or just run the other fleet around till they run out of antimatter. TEC vessels aren't very antimatter reliant. Epically if you have a balanced variety that makes up for each ships short comings and researched the right technology.Swarming with one class of ship is only an invitation to get beat. Though it sounds like the other guy had a pretty good tactic, he did the same as you in a way.
20 seconds is still a decisive advantage, especially since multiple subverters can still spam the ability as they come in.It takes time to build up 200 antimatter. Especially after a jump or two.
You're flat out wrong. You were given advice, you didn't act on the advie, and you still act like you know everything.You were told to use carriers, because Subverters can't disable strikecraft. You ignored this advice completely.You were told to use capitals, because Subverters can't disable capitals. You ignored this advice completely.You were told to use better micro. To spread out your fleets manually, to select targets for small groups of ships. You said it was tedious.You were told to use LRMs to snipe out Subverters. You said it was tedious and ineffective.You were told to use Light Frigates to disable Subverter abilities. You said it was impossible to accomplish.If a single subverter is able to throw such a large wrench into your giant warmachine, then your giant warmachine needs some serious rethinking.Guys got a point. But, the enemy did what you did in a way by using on type of ship in large amounts. TEC HC have large amounts of auto cannon firepower but a small engagement range and field of combat. Someone could have a problem when fighting large amounts of HC so they would naturally use a tactic that would the disable the HC and make them useless ala maybe using Subverter's?I have to say that I loved the wrench and war machine analogy. Funny stuff that cna hit home lol.
heavy cruisers aren't meant to be a solution to every other ship, the fail without support. what you could do is send in less HCs and put lots of LRMs at the back. ur Kodiaks will keep the enemy in front busy and soak up the damage while ur LRMs snipe them off with ease. you should also have some Hoshiko to keep the Kodiaks alive and carriers to hit support craft and other light ships.--ive been able to beat heavy cruisers with nothing but carriers, hosikos, and javelis
Hmm and all youv'e been saying is the same thing over and over again. I don't want to think! It hurts my brain! It's too hard! There are two ways of dealing with obstacles. Number one, the (sometimes) easier way, going around them like you did by modding them out. Number two, the (sometimes) harder way, actually confronting the obstacle and overcoming it. In this case you chose going around. IF you had chose to overcome this obastacle you would have been left with a greater understanding of this game.
Maybe I'll say this in a simpler way so you'll understand.
You suck.