First demigod
http://forums.gaspowered.com/viewtopic.php?t=30790
Second demigod
http://forums.gaspowered.com/viewtopic.php?t=27575
Regul;us suggestiuons.
Original post:http://forums.gaspowered.com/viewtopic.php?t=25589
Firstly, let me apologize for shamelessly advertising my ideas.
From what I've seen, the powers of Regulus, didn't seem very interesting; they were pretty bland. Oh yes, they probably wont make him UP, but they are so "vanilla", so to speak.
Since he probably lacks high armour or lots of hp, so he needs some decent crowd control spells to be able to compete.Suggestion: give him a balloon, sorta like a jetpack mounted on his back. When he uses this power he flies for a short amount of time, giving him the advanage that only archers can hit him and he will be able to fly over gaps in maps; changing lanes. Obviously, it needs a high mana cost, and CD. Fluffwise it makes sense, he was an angel, and lost his wings, he uses man made tech to cover for his disadvantage.
A second thing I would suggest are smoke bombs/ mines. If these trigger the it leaves fog of war(or some smoke animation) for everyone save the Regulus player (he has goggles afterall) for a 5-10 secs in the area; not the whole map. The other player(s) can see their own units like strategic icons, they can't see other units, in the confusion regulus can run away, however, if the other players guess right they can follow him; when the smoke clears...
And Thirdily:P.
Give him harpoon ability: if he uses this, he shoot an harpoon. When it hits the target can only walk to Regulus, but wont be able to walkaway from him since the rope of the harpoon stops him. Great for killing runners
. If the target tries to run away from regulus, his movement will be downed by 70 procent.