Shop Info - mb if otional
Shop CC - mb if optional. I for example don't want a rainbow of descriptions on my screen, they distcract me and actually make browsing harder.
Rearranging/resizing - A big chunk of code, not really needed atm. DG interface is build for simplicity We don't have/need 2+ chat windows, 2+ hotbars, questlog, combo sequence indicator, career resource window, microsoft helper, "a list of things we gotta do till sunday", and a mini-game addon, all on one screen.
Chat beep - mb if optional.
Health bars - Just make it an option from options + switching by tilde.
Target highlight - We have circles for targeted aoe already. MB a circle on mouse-over for self-centered?
Teammate status - If your tm is near you can see him just fine (even in sieges), if he's far by the time you get there his status will change. Giant is big enought not to miss, DGs need far more coordination then focus fire, and others don't even need ff. Also there's no pre-targeting atm, and PLEEEEEASE don't introduce it. It doesn't go well with active targeting - take a look at nwn2 for an example.
Dot damage numbers - nifty, I like it, can only say for myself though.
Mana until castable: nifty, I like it, can only say for myself though. But think about it - MP/s is not a costant value, mp till cast isn't a constant value either - we have a fuction called on half of players actions (every cast, every pot, every atribute increase, every regulus shot in af, even walking in and out of aura's range...). Now for the love of all that's not cheating I hope values it needs are not local (1mp fireball anyone? +100000HP/s armor?). I smell traffic... Hmm... maybe a local mirror? Seems fine in that case... apart from possible desinc...
Debuff/Buff Timer - nifty, I like it, can only say for myself though.
Select target & stuff - what I said before, that's going to collide with current system if current system is to remain intact. And current systems suits DG much more.
Esc to close menus - mb if optional.
Rearrange skill hotkeys - same as 3rd on the list.
Ally portrait targetting - ctrl with q and e are more then enought for me, imho - that's inventing bycicle.
Shopping and Speccing while dead - speccing is disbled the window opens, but is not functioning, Favor window works same way. There might be reasons behind that.
Pinging - ctrl already got a function, and hordes of people like giving it even more functions. Should it really get another one? If one cares for one's ally's actions and game in general one's watching the map already, If one doesn't what good is showing one your ping? Conflics are linear enought to navigate without ping, and movement speed is to low for emergency cavalry to arive if it's not heading for it already.
Range in meters - can you say how much a meter is on your screen? at any zoom? Good for you then. We mortals aren't that accurate.
Overal - for suggestion there's to much Should. Also half of interface Ideas here are derived from MMOs, but what works for mmo won't work here. Mb I was a bit overagressive, but really, half of that is a waste of efford or even more - a step down from current interface.