Hi guys,
I just wanted to drop in and congratulate you on a good, solid beta! As a former hardcore DOTA player, I believe that you have successfully captured the spirit and feel of the game [1] in a way that is very positive (from my perspective). It is exactly what I was hoping for! Here are my thoughts so far (since this is an engine test I'll keep my comments oriented towards that):
- I should mention right off that I think my system is a little poor for the game, so I am not sure I am experiencing the average use case. I have an Athlon 64 3200+ with 2 GB ram and an Nvidia GeForce 6600. Unfortunately, it performs very poorly on this hardware, and I get around I think 10-15 FPS with low detail prefaults on the lowest resolution.
- It has the feel of a real game, with its own polish and completeness, in a way that mods don't capture. The detail in the models and animation will be a lot of fun in the real game.
- Mouse wheel zoom is very intuitive and well integrated. It is very helpful to be able to point-zoom anywhere on the map and may eliminate the need for a radar screen. The default camera angle is a little extreme by default near some corners of the map. I might just not know the controls, but it would be helpful to be able to pan the camera (such as by touching the edge of the screen); otherwise it seems like the only way to (say) be able to click ground to retreat or advance is to zoom out.
- The controls are good. Standard keys for spell positions is a great idea! Exactly what I've come to expect like from Solar Empire.
- It's fast. The gameplay is fast paced but not frantic. The speed seems to give the game more meat. It's refreshing to be able to hit the base and return to combat quickly. However, it may be a bit too fast. The speed of the game might limit the viable strategies -- in particular it seems easy to fall behind in experience if one's not constantly in combat, and it seems difficult to undertake an "economic" strategy (based on accumulating more resources and exp than one's opponent), because one is always in direct combat with opposing heroes. This may just be a matter of map size.
- The "attack move" command does not always behave as expected. Sometimes the hero will attack one unit, kill it, but afterwards not continue towards the target location. I believe I can provide repro information if necessary; I think it has to do with whether the hero AI sees another enemy within range or not.
- It's difficult to target enemy units; the pointer does not always select what is graphically underneath. In particular, it's difficult to focus fire on a specific unit because the selection might target something else nearby. Large enemy heroes don't seem to be easier to target.
- The graphics and feeling of AOE spells are good! I would suggest making it easier to "target" the AOE at a specific enemy unit when hovering.
- Is there a way to "select" another unit? This may be by design, but I find it's sometimes hard to understand what's happening in combat because I need to frequently "hover" an enemy unit to see its health (as opposed to selecting it). If there were a selection mechanism, it would be very handy to be able to automatically cast one's targeted spells at that unit with a single keypress.
All in all, I think the beta is exceptionally well polished and shows a lot of promise towards really nailing the genre of game. Keep up the good work!
[1] Some people call this genre "Aeon of Strife" after the original Starcraft mod which is said to have originated the concept.