My suggestion is for a unit occlusion toggle and-or occlusion transparency slider option(s) for smaller demigods/units hiding behind obstacles like map doodads, structures, or even large demigods, like the Rook or other future additions. Not the greatest of issues, but, an issue nonetheless that regularly involves repositioning of the camera at the start of every match or throughout the game to see hidden threats or allies (for healing and other situational purposes).