Although I agree generally what innociv is saying, you cant really compare GW to Demigod can you? Gw had 6-10 classes...Now count the number of combinations of classes you can have together (primary/secondary). Yea thats a definate 30+ amount of different classes...Each class has about 300+ skills or so? There are about 1000+ different items? Getting the drift...
Guild Wars and Demigod are two different genres...Demigod is rts/rpg and Guild Wars is mmorpg.
Regarding the theme that "8 demigods is not enough" - thats complete bs. Its plenty. Starcraft had THREE factions, Demigod has EIGHT (probably 9 with occulus and they will add more as time goes by). Thats right, the best RTS in the world (or at least its considered to be) had less then half the amount of factions/armies than demigod has. CoH had TWO classes...and you couldnt even mirror (i think..maybe you could, doesnt make a huge difference).
Now when you compare the amount of different match ups you can have in a 5v5 its INSANE. Here are some examples:
Torch Bearer, Unclean Beast, Rook, Regulus and Oak vs Rook, Rook, Rook, Sedna, Queen of Thorns
Vampire Lord, Vampire Lord, Sedna, Oak, Occulus vs Queen of Thorns, Regulus, Rook, Torch Bearer, Unclean Beast
Are you guys getting the drift? that was 2 of the hundreds of different match ups you can have. Now imagine that with each character going with a different skill builds/combos, different items, different strats etc. which this game will definately have - thats more than enough depth and will probably mean 99% of your games will be completely different than the rest of the games you've played.
Oh and to round things off, this is a statement from frogboy:
Perhaps you can then explain why we're being so stingy then. I mean, if 1 guy can make 80 heroes in DoTA or whatever, then why exactly do you think we're being so stingy? Maybe we're just lazy? I'd really like to hear your proposed rationale as to why we'd have "only" 8 heroes.
Heck, perhaps in Sins of a Solar Empire, we should have had 50 capital ships for 32 different races. Then it would have been just a totally awesome game. Right?
I mean, in Galactic Civilizations, we have 12 unique civilizations with the ability to create your own custom civilizations from scratch. Therefore, Galactic Civilizations must just be a lot better game than Starcraft, Sins, and Supreme Commander combined right? I mean, isn't that what matters? How many units there are?
There are two primary reasons for limiting the # of Demigods. The first is gameplay. On paper, having a gazillion Demigods to choose from probably sounds super l33t awesome. But in practice, it would be painful to properly balance and trivialize the uniqueness of each Demigod.
Second, there is the cost. Creating all the assets for a Demigod is incredibly expensive. As Chris said, a single Demigod costs well in excess of $100k to make. In a free mod, you can get away with reskinning units from WC3 in multiple ways (storm spirit vs. battle master for instance or holy knight vs. Moon rider). But in a commercial game of 2008, players expect very stark, very apparent differences not just visually but in how they move and function and play.
Moreover, we have to balance test each of these Demigods on many different maps to make sure that their powers, size, and other capabilities work well with what we put on the maps.
But I heartily agree that anyone who is going to be flaming us for "only" having 8 unique Demigods on release should absolutely get out of the beta now and preferably stick with Dota because that is not the direction we want to take.
It would be like someone saying that Counterstrike "sucks" because they "only" have a handful of differnet types you can play while some freeware mod or whatever lets players choose amongst dozens of different types.
I would think it would be patently obvious that if we wanted to just go for quantity of heroes that we could easily crank out 100+ Demigods using the same 8 bone structures we've got now.
Sorry guys, this isnt a new and improved DotA - its a completey different game with the same genre, thats all
If you want 80+ heroes because it has so much depths go back to DotA. After all if a game had that many heroes it should never get boring and you would never want to change game, right? lol