Proc: AMD Athlon64 FX-60
Video: BFG Nvidia Geforce 8800 GTX
1st Attempt: Game runs fine, joins hamachi'd game, loads quickly. We play about 10 minutes, then it crashes after I use "Angelic Fury" (an ult of the Bowman). I suspect it overloaded because a lot of ults were going off at once.
2nd Attempt: Game runs find, we start on same hamachi server, same two players. Game crashes when I select the "Angelic Fury" upgrade.
When the game crashes, it gives me a still screenshot, no sound looping, no crash to desktop or BSoD. I hit ESC and the game quits to desktop. Mouse moves, by the way. Oh, second time it gives me an Unhandled Exeption. Here's the data:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x18015b78
attempted to read memory at 0x0010f951
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
RADTimerRead + 14392 bytes ((Unknown)(0) + 0 bytes)
Last 100 lines of log...
debug: Loading module '/lua/sim/tasks/sellitemtask.lua'
debug: Loading module '/lua/sim/tasks/addskilltask.lua'
debug: Loading module '/lua/sim/tasks/buildunittask.lua'
debug: Loading module '/lua/common/validatebuild.lua'
debug: Loading module '/lua/sim/ai/aistattracking.lua'
debug: Loading module '/units/un/b/unbidol01/unbidol01_script.lua'
debug: Loading module '/units/un/b/unbflag01/unbflag01_script.lua'
debug: Loading module '/units/ug/b/ugbresource01/ugbresource01_script.lua'
debug: Loading module '/units/ug/b/ugbportal01/ugbportal01_script.lua'
debug: Loading module '/lua/sim/blip.lua'
warning: *AI ERROR: No good reward found at flag - FLAG05
warning: *AI ERROR: No good reward found at flag - FLAG05
warning: *AI ERROR: No good reward found at flag - FLAG03
warning: *AI ERROR: No good reward found at flag - FLAG03
warning: *AI ERROR: No good reward found at flag - FLAG01
warning: *AI ERROR: No good reward found at flag - FLAG01
warning: *AI ERROR: No good reward found at flag - FLAG02
warning: *AI ERROR: No good reward found at flag - FLAG02
warning: *AI ERROR: No good reward found at flag - FLAG04
warning: *AI ERROR: No good reward found at flag - FLAG04
debug: Loading module '/units/heroes/hrook/hrook_script.lua'
debug: Loading module '/lua/sim/meleeweapon.lua'
info: Initiating Hero AI plan for: hrook
debug: Loading module '/units/heroes/hema01/hema01_script.lua'
info: Initiating Hero AI plan for: hema01
info: Initiating Hero AI plan for: hrook
info: Initiating Hero AI plan for: hrook
debug: Loading module '/units/heroes/hgsa01/hgsa01_script.lua'
info: *AI DEBUG: Unhandled buff data = {
info: Affects={ Dummy={ } },
info: BuffType="ENCHANTDAMRADIUSFX",
info: Debuff=false,
info: Duration=-1,
info: Effects="Damage01",
info: EntityCategory="ALLUNITS",
info: Name="IPOWArea01FX",
info: Stacks="REPLACE"
info: }
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '/lua/user/shopaction.lua'
debug: Loading module '/lua/sim/tasks/beginshoptask.lua'
debug: Loading module '/lua/user/userscriptcommand.lua'
debug: Loading module '/lua/ui/game/module_inventory.lua'
debug: Loading module '/lua/sim/item.lua'
debug: Loading module '/lua/sim/prop.lua'
debug: Loading module '/lua/ui/game/module_herostats.lua'
debug: Loading module '/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua'
debug: Loading module '/lua/sim/tasks/endshoptask.lua'
debug: Loading module '/lua/sim/victory.lua'
info: Victory = conquest
debug: Loading module '/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua'
debug: Loading module '/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua'
debug: Loading module '/units/ug/b/ugbshop01/ugbshop01_shoplayout.lua'
debug: Loading module '/units/reinforcements/rsoldier/rsoldier01_script.lua'
debug: Loading module '/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua'
debug: Loading module '/units/ug/b/ugbshop06/ugbshop06_shoplayout.lua'
debug: Loading module '/lua/sim/tasks/attacktask.lua'
debug: Loading module '/lua/formations.lua'
debug: Loading module '/projectiles/frostball01/frostball01_script.lua'
debug: Loading module '/lua/sim/projectile.lua'
debug: Loading module '/projectiles/hailball01/hailball01_script.lua'
info: *DEBUG: Increasing war level by holding idol
debug: Loading module '/units/heroes/hgsa01/hgsa01_skilllayout.lua'
debug: Loading module '/projectiles/bolt01/bolt01_script.lua'
debug: Loading module '/units/reinforcements/rarcher/rarcher01_script.lua'
debug: Loading module '/projectiles/fireball03/fireball03_script.lua'
debug: Loading module '/lua/user/abilitycommand.lua'
debug: Loading module '/projectiles/fireball01/fireball01_script.lua'
debug: Loading module '/units/heroes/hgsa01/hgsa01mine01_script.lua'
debug: Loading module '/lua/sim/powerup.lua'
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Clamping character u+006d to MAX_CHAR_WIDTH
debug: Loading module '/lua/user/itemaction.lua'
info: Initiating Hero AI plan for: hrook
debug: Loading module '/lua/sim/tasks/poweruppickuptask.lua'
debug: Loading module '/projectiles/arrow01/arrow01_script.lua'
debug: Loading module '/lua/sim/tasks/itempickuptask.lua'
debug: Loading module '/lua/usermusic.lua'
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
debug: Loading module '/projectiles/fireball02/fireball02_script.lua'
debug: Loading module '/projectiles/bolt02/bolt02_script.lua'
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
info: Initiating Hero AI plan for: hema01
info: MUSIC : Setting music paramenter 'War' to [2]
debug: Loading module '/units/heroes/hgsa01/hgsa01mine02_script.lua'
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
debug: Loading module '/lua/ui/dialogs/exitdialog.lua'
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to get as int a nil value
stack traceback: