I was playing a 1v1 rook v rook, with ai to help. Anyways my tower randomly disitergrated at the same time as the enemy rook's tower, nothing to trigger it they just randomly died.
Towers raised by the Rook, decay after a period of time.
Would be nice to see how long.
They could just slowly lose health, then it'd be obvious, as it'd be when they go to 0hp.
It doesn't have the Catch-22 of having to attack it so you can get to the next layer of defenses but knowing that any damage you do is essentially wasted because the thing's going to collapse anyway. Not sure which way I prefer, TBH.
Perhaps put that in the tool tip?
Also ALL the towers disintergrated at the same time...
If all disapeared at the same time the nthat sounds like a bug.
ive set up 5 before and they didnt dissapear at the same time just in the order i created them in
Hmm, might be a coincidence of timing, MOo, I haven't seen this
edit: BTW, you guys see that we have an unlimited edit function now? Removes alot of the pain from using these forums, imo
Maybe there should be a separate casting timer below the health bar that degrades. Perhaps only the casting team sees this bar.
Wow this is the 3rd thread on this in the last week. Clearly we need a tool tip and a serious discussion on whether casting a tower that disentigrates after a predetermined time is really the direction this power should go, especially considering the rooks slow speed.
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