I realize this isn't a gameplay beta, but there are a few issues that I really feel the need to discuss. First off let me say that the game looks great, and runs very nicely for me. Knowing that this game is based off DoTA, there are a couple of issues that should be discussed right off the bat.
1) Because DoTA used the WC3 engine to run, there was a passive "aggro" radius around your character where you would move a few steps to get within range of nearby creeps and enemy heroes. I can't tell you how much I miss this in Demigod. Having to constantly readjust your position because the character doesn't autopath a couple steps to get within attack range is a serious detriment to my entertainment. I realize that this needs to be a toggle-able option because in highly competitive play people may not like the AI handling anything for them, but it is certainly a feature that I miss.
2) Special ability scaling. This was also an issue with DoTA. As you progress in the game with items, levels, etc, special abilities (especially ones that only deal damage with no stuns/debuffs) need to scale as well. You hit the point pretty early on in any given game with Regulus where you will never use Snipe again because the amount of damage your autoshot would do over the course of time it takes to snipe would exceed snipe damage. I do not know the best way to solve this, but plenty of options are available such as linking skills to a stat (Intelligence makes Fireball do more damage, etc), etc. The best games are games which provide you with tons of interesting, tough decisions to make on a regular basis, and when autoattack is constantly the best option (which it will be provided how many items give +damage) the game suffers tremendously.
Overall I think the game is shaping up wonderfully, but these are kind of deal-breaking issues for me in the long run, so I thought I'd better throw them on the table.
Keep up the great work!