But at least your Demigod doesn't follow them back to their base.
Thank goodness for small blessings. I think that the move order must be ended specifically, because there aren't many good implementations where it'd automatically be dispelled because their pointer to the enemy would be rendered null, but the others especially need to be cancelled at the attacker level (talking computer code wise, not gameplay, don't get confused), so it is most likely a matter of adding checks to all the abilities. If I'm right in my baseless speculation, then it makes perfect sense to not implement that level of polish until you're sure that that ability is going to stay in that implementation.