Alright, I figured I'd make a forum post about this since I brought it up in IRC the other night and didn't develop it much. I touched on my idea there, but here I want to detail it a bit more.
Currently, there are those 10 skills at the bottom of the skill menu..that raise your Demigod's base attributes a set amount.
This kinda feels out of place, given the other skills available to the Demigods..and currently, the only Demigod I feel the need to obtain those skills with is Regulus (maybe up to 3 with Rook or Torchbearer, but I max that line with Regulus)
I think in this case, following the norm would actually be a better solution, with the addition of Attribute Points.
With stats like Strength (Damage), Constitution (Life/Base Armor), Dexterity (Attack Speed, and maybe a small evasion chance), and Wisdom (Energy, and maybe a small amount of magic or skill damage effect to it)...as well as one unique attribute per Demigod..such as:
Rook - Splash Damage
Regulus - Critical Chance/Critical Damage Bonus
Torchbearer - Reduced Cool Down or Reduced Energy costs for skills...or increased length of immolation effect.
And for future Demigods we know of..Queen of Thorns - Bonus Thorn Damage...Sedna - Increased Healing Effects...Vampire Lord - increased conversion chance.
Demigods could gain one to three attribute points per level, allowing the player to further customize their Demigod as it grows and further specialize the roles they choose to play as their demigod.