Count me with the disappointed. I played it on release day and enjoyed it. Than put it on the back burner. Came back this week cause a friend bought it and I've been playing single player, but I realized something was missing.
I realized it was a lack of narrative. Now, alot of people MAY not know what I mean by this, but there have been threads on this in other gaming forums. Narrative is when, like in a game of Civ IV, you have wars, than times of peace, than war again. The competent single player AI seems to almost have a personality (I know it doesn't). the point being, that there's this meta game going on that, in a way, a story is playing out. A story of a civilization that you are creating, growing, etc. This is something you find in 4x games like Gal Civ II and Civ IV. For more about what I mean, read this. Its long, but worth it : http://www.computerandvideogames.com/article.php?id=161570&site=pcg For me to get this narrative in a traditional RTS, I need a metamap campaign type of thing (like Dawn of War dark Crusade, CnC Kane's Wrath global conquest mode, Battle for Middle Earth Living World map, etc. A Company of Heroes is the only RTS I seem able to play in skirmish.)
The issue is, of course, that SoaSE is a bridge. It has a little 4x, and a little RTS. It is a GREAT mix of the two, a GREAT gateway game. Gateway meaning my friend who bought it does NOT like turn-based 4x games. But this game could lead him down that road. Likewise, a 4x turn-based player MAY get into RTS games by playing this.
But, I THINK (opinion, I could be wrong), that people coming from RTS backgrounds will find this game is a step-up from what they are used to. However, 4x turn-based players will find this a step down from what they are USED to You have time to think in a 4x game and execute long-term strategy. You have varied diplomatic options, espionage, etc. Ypu ahve a lot more options of what to do, many more victory conditions, etc. I am NOT saying these things should be in SoaSE, they don't belong in it. But I DO think that's what SOME people are expecting. I liken it to Sword of the Stars. It's turn-based in galactic mode, but becomes an RTS in battle (though that game is stream-lined also, so I feel it is closer to SoaSE than Gal Civ2). I think SOME people are thinking this is Gal Civ with real-time combat (ala Total War series. Now can we have that in space?)
I find myself frantically clicking something non-stop when I am playing, ships go here, you build this, let me research this tech, etc. For me, its faster than what I am used to from playing a 4x turn-based game, and yet slower than a traditional RTS (like CnC 3, you have immdediate combat, usually a single base, but maybe two and a map that is lot more condensed than SoaSE). Again, the developers did a GREAT job in creating this game, and I think have succeded in what they set out to do, but its just not going to appeal to everyone. I think the original poster is used to the options in a turn-based game, and the tactics seen in the Total War series and Homeworld (where the combat is at a slower pace than a traditional RTS, and tactics are VERY important. In Homeworld, you could maneuver ships to come at the enemy from underneath them, etc.).
I have a feeling that I WILL enjoy this online, playing against my friend. But, as some of the fans have said in this thread, its online where this game shines. Unfortunately, not everyone has time for that. There are alot of people who also play off-line, single player. And alot of games DO have competent single-player AI (Gal Civ 2), or even AI mods (A Company of Hereos, DoW) that make playing against the AI alot of fun. And since I play alot of different games and not just hone in on one, I don't really notice the AI doing weird things (like building only 1 frigate factory) like other players who play alot more would (I read about it here, than notice it in the game).
Again, it's a VERY well made game, just not for everyone. That said, I look forward to the campaign that will be featured in the expansion due out sometime next year.
jorune