A new blog entry has been added at IGN from Dru Staltman and Nate Simpson, discussing the creative and engineering process of Demigod creation. An excerpt:
"...he didn’t just need to wear the towers, he could BE the towers. Even as the first sketches poured out, this character cried out to be a playable Demigod. We pushed it as far over the top as we could – I’m pretty sure I was joking the first time I put a trebuchet on the character’s head, but once it was in the drawing there was no getting rid of it. Overkill was the order of the day, and the Rook ended up with… well, adequate armament."
- Servo