**EDITED**
http://i445.photobucket.com/albums/qq171/Syrack/bugreport.jpg
Link to various bugs experienced while playing a game on the new 2V2 map as Unclean beasts. Here is the breakdown to go with the numbers:
1 and 2 are stuck creatures. By that point in the game there were so many I imagine this is what was causing the massive slowdown.
3 is a point where an arrow tower was, aligned to the "evil" faction that melee is unable to attack
4 points toward a giant tower that you can only see when fully zoomed out and scrolled to the back, it has very stretched and distorted textures, seems unfinished.
5 points to the distorted tongue of the Unclean Beast in the portrait.
6 is a position where at one point my character got stuck after I gave it the command to head to the artifact shop. Instead of walking all the way there, he stayed at the point where the number is.
Not in the picture is obiously the massive slowdown problems - possibly linked to the stacking stuck creatures.
Another thing is broken enemy creature AI. Often they would simply walk right by my, around me, even though I was standing in their path with nothing else close, enemy creatures simply walked past me - this happend mostly when I was just down from their gold mine flag.
Also of note is problems with the Unclean Beasts attack animations, he constantly repositions when attacking an opponent which makes him completely unable to attack any opponent that moves (even with maxed attack and movement speed) because he spends all his time repositioning.
**EDIT** More screenshots for clarity / confirmation
For the sake of clarity, here is this tower with distorted texture, you can see it's position in the screenshot.
http://i445.photobucket.com/albums/qq171/Syrack/distortedtextures.jpg
Also targeting through the fog is still here and if anything is even more flagrant.
http://i445.photobucket.com/albums/qq171/Syrack/targeting.jpg
Bonus: Bugged enemy demigod portrait for Unclean Beast when targeted.