When I play on the waterfall map or the Lava map and pan the camera to look around and see those sunken pathways or the culverts and all that I can't help but feel that the playing fields could be made much more interesting.
Now at least the new map is a step in the right direction, it has multiple pathways, possibility of sneaking around the back of your enemies and such, but the waterfal map is painfully linear, way too open, nothing is hidden. Of course this might be the point of it, a simple, flat map designed to maximise combat - but from the other map screenshot, they all look to work like this. None of them have any sort of elevation...
So what about maps with two levels? I'll use the waterfall one as an exemple: You have the upper level "grid" with the two strongholds and the 3 flags and all that, but what about if instead of putting the side gold gathering flags where they were you put teleport pads or elevators or ramps that would lead down into the culverts under the stage where gold gatherers would be.
It would add a whole different level to the playing field, you'd be fighting on two fronts, above for control of creature spawn and bellow for control of gold. There could be flags above that control the spawning of creatures bellow as well - hell you could have creatures specific to fighting in the water down there. But these creatures wouldn't mindlessly head towards the enemy stronghold, since they'd have no acess to it. they'd either be guards for the gold mines you hold, or attackers trying to kill the other sides guards.
What's more, this would LOOK amazing. Being on the upper tier battling it out and catching a glimps of two Demigods duking it out in the water bellow, complete with the water splashing up and around them (with ice / steam effects from Torch Bearer
) would be mind blowing. The possibilities are limitless. Hell I can even see the water washing away the bodies and sending them tumbling out the sides.
Please note I was just using this level as an exemple - it can stay as it is. Or hell it could have 2 versions, one with the flat playing field we know, one with the double layer playing field.