Right..To sum up -
I don't think anyone is looking for Generals to control all allied creeps. Unique Praetorian Guard works fine.
The zomg panic! started when an interviewer suggested that players would have control only over their DGs, and Tyo's response seemed to confirm that in the vaguest possible way.
It wouldn't have been hard for Tyo to explain that there would be two classes of gameplay or DG, and past Dev publicity has included the distinction.
The failure to do so, in such a marketingspeak way, raised suspicions.
A few things seem to point to the continued presence of Generals/RTS in Demigod:
1. An interview released at roughly the same time as the above has Tyo discussing Generals as a part of the game (counterpoint: interviews for large sites like IGN are often run a month or more after happening)
2. Generals and their minions are all over the LUA files, as well as being playable at PAX (counterpoint: the devs have since confirmed that they are having trouble balancing generals, and are looking at a hybrid assassin/general class as a result, i.e. things change)
3. Cowbutzex asked in another post if Generals had been removed from the game. Kryo replied with a "no." (counterpoint: HorseRadish pointed out that the question and answer did nothing to address the form Generals would take)
*The question of the week is whether Demigod will incorporate RTS elements, specifically control of unique minions*
Frankly an RPG/RTS hybrid would be great, but if it isn't workeable so be it. Explanations are great, and I'm betting they will come, if necessary, when Beta 2 is released in a month or two...