Keep in mind that DRM isn't to completely stop hardcore pirates - there's no stopping them short of creating a great online experience tied to cd-keys.
The reason for all the DRM is to
1) stop casual piracy
2) stop second hand sales
3) try to stave off the inevitable hardcore pirates as long as possible (ideally for the first week after release)
Most games fail the third point - especially big name titles. With the new type of securom (the one with the online activation), it basically fulfills #2. #1 can honestly be stopped by even just a CD-key.
The Customers that gravitate to stardock are not mainstream consumers. YOU are NOT the type of people these big companies are targetting. Yes, I agree it's short sighted of them - and by constantly slapping on hard DRM, they have no idea how their sales would be if they embrace the consumer instead. I wish they'd release a AAA game as an experiment with very minimal DRM. That way, (hopefully) a lot of gamers would buy that game to show their support of the potential policy change.
But realistically, you know that's not going to happen. In terms of mainstream games, if you let people easily pirate it, they probably will.
For stardock, their minimal-drm policy works because they essentially have a grassroots movement with you guys. They have a lot of loving fans who are tech-savvy enough to know what drm is, why it's bad, and why they should support the company. However, I don't believe their philosphy will scale well into the mainstream.