My only true wish for Gal civ 3 would be a semi real-time gameplay with lots of Auto-pause options.
-pause when :
. a week as passed
. Encounter a new race
. A building is constructed
. a ennemy ship is spoted
. ect.
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For the other suggestion :
I dont think that tiles based movement is what make Gac Civ so good. But I do think that the oportunity to take one hours the calculate my next move is essential. after all The AI can do it in a fraction of a second so its only faire that we could do it. That was the flaw to Sin of a solar empire You could not even pause the game to read the info of the tech tree.
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Also, to correct the gal civ flaw of 'weird' time line, different action could now take more time to acomplish thus allowing re-enforcment to arrived and change the outcome.
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Traveling in space could be less straitfoward and 'take into acount' gravitational field making flight plan more sinusoidal. Than with better tech, faster but also straiter route could be developed.
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a more "rock paper sisor" for spaceship size and weapon vs defence.
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Wormholes that actualy travel into a new small pocket univers
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An option to set the fleet Vs fleet combat system:
a) All ship target the biggest treat until it dies than target next ship (as is already)
Randomize target each round so damage is spread thought the fleet
c) Randomize after a kill so once a ship engage a target, it stick to it until it's destroyed
d) Randomize each Gun. So one ship with 12 gun could fight 4 ship at once.
of course some of those option are not optimal but would give a more realistic feel without having to micromanage each battle since GalCiv is not a RTS but a Civ game.
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slower death by starvation.
anyone noticed that before invation a planet with 12G population you juste have to send one spy on the farm and Bang, next week, 4G just die?
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Sorry for the spelling, Im not that good in english and I'm in a rush...