For those of you who have been in the Demigod beta so far, the thing to remember is that that build has been a mere engine test.
Beta 2 is where the real game mechanics come in. The actual "fun" part of the game really starts to show up. Generals, upgradable Citadels, strategic objectives, etc. It should also be the first big availability of ImpulseReactor's "cloud" multiplayer (if it works right, it should make getting games going a snap). We're hoping to get this out before the Thanksgiving break.