Quoting Oakwarrior, reply 7Looks promising. Hopefully it's not all talk and no do, because singleplayer aspects are indeed overlooked these days. Also, shame that so little demigods are in the initial release, but I guess that'll improve over time...
And beta 2 would be nice.
I really don't feel a reasonable number such as 8 demigods is small. In many games you have class types and that works just fine for multiplayer. Look at TF2. The real question is are the 8 done well. If they are slapped todether, that is a huge problem, but from beta 1, we have seen this is not the case. And as has been stated numerous times, 1 demigod can be very different from another depending on ability and item load out. It is actually shocking how different they can play.
Love that screenshot.
While 8 well-made Demigods are definitely better than 32 crap-laden balance nightmares, it still... STILL feels clumsily small. Now, 10, that would be more like it, that way you can get 5v5 matches going, with every demigod being unique, this should be the bare minimum, at least in my opinion. Sure, you could have a damage-Rook, tank-Rook and a tower-spewing support-Rook in the same match, but it'll still be the same Rook. I'm not asking for much (even though making just one Demigod is actually a lot of work), have 2 more in the final release, and you'll get a lot less moaning and much more fun results in general.