ah Razgriz you aren't acting much more mature
On the topic of citadel upgrades, isn't it very obvious that everyone will pay with his own money for common upgrades?
So player A decides to spend 2000 Money on Unit HP upgrade Level one. That means his teams minions (probably just portal spawns) will all be on that upgrade level. Now player B spends 3000 Money on Unit HP level 2 and so on...
I am really amazed what complicated stuff you make up when it is so easy to see how it will work.
I think we all see this as the simple version, but to increase team work and distribute out the cost, we were looking for a solution that allows you to pay part of an upgrade.
I really like the vote idea. I know this seems crazy, but wjhat if we designed the vote system like the legislative branch. Basically, the vote is divided in half. From one pile, everyone gets an equal vote (think senate) and from the other half, your vote % is based on your score in that match (think house of rep). So on a 4 person team:
50%/4=12.5% for everyone regadless of score
individual score/(team score*2)=individual percent added to the above. (multiplay the denominator *2 to make the total equal 50%).
In team matches of more than 3, the threshold should be 60% to avoid any one person from making the decision single handedly. Of course, in a 2v2 match, team purchases would require 100%. Thoughts?