Seeing as how there's been an influx of new maps with Beta 2, I think it's best to start talking about them.
Of course, at this time, griping about balance is a little early, however, there's some things we can talk about, even without several play sessions: The map shape and distribution of flags and other structures.
The map that inspired this is Prison:
I think this is a horrible map. I have some opinions to back that up as well: It has no seperate lanes, thus creating a very chaotic environment, and reducing the amount of tactical team manouvering that can occur.
It would work better, in my eyes, by keeping the basic layout, but scaling it up massively. This will make sure that you cannot "switch lanes", the relative lanes being top/middle/bottom - as per flags, in an instant. Having more space will also reduce the amount of clutter and sheer chaos, making for a more wave-like gameplay, due to larger distance between army spawning portals.
Opinions?