A couple things I noticed after playing for the past few hours:
1. It can be a real pain to figure out which of the spawns are on your team & which are on the opposing. It would be nice to incorporate some way to more easily differentiate between the two. I don't know if color coding or an aura or what would be best but something would be helpful.
2. It would be nice to be able to tell how much hp the opposing units have. The bars are helpful but I really want to see the raw numbers. The most important reason is b/c I can see how much each of my strikes do & get a sense of the dps but the current system makes it difficult to determine how long it will take to drop something. It would also be really handy for something like the sniper dude's long shot so I can tell if it's worth it to blast someone as they're retreating. Furthermore, I've noticed that the bars don't really seem to correspond to the actual health anyway. Any time I'm fighting someone/thing it always seems to take at least one more hit after their bar is depleted before they actually drop.
3. It seems as though all the little guys have names, so why can't we see them? I understand if they were all constantly showing it would be difficult to see what's going on so what about a name popping up for the unit when we click on it? I like to know what I'm about to kill...
That's all for now!