I know it's early, but this is just some first impressions.
1) You should never reward a player for dying. This does just that. You get 10 seconds of increased damage, move speed, and attack speed. You're invulnerable.
2) You should not punish a player for killing another player so harshly. Killing Oak is almost pointless. He's going to get back up and either chase you about for 10 seconds, keeping you from doing anything or he's going to go freely rape a tower.
The fact that killing Oak basically gives the opponents a free tower kill is just... dumb. I understand the concept of him getting back up - but he either needs to just stand back up with the buff but NOT be invulnerable OR he needs to just stand back up in general - full health, full mana, etc. but killable again. Something has to change.
I just played a game against 3 Oaks. I was Regulus, there was a Torch Bearer, and the other general whose name escapes me. Each of the Oaks had about... 6-12 deaths, but they were almost even with us the entire game tower and flag wise because every time we killed them, they just ran at our base, whacked on a tower for 10 seconds, and then exploded. This is not rewarding good gameplay.
Just an early suggestion for the Devs - I'd love to hear some other player's opinions here.