frogboy: cool! thanks for answering so quickly. i think it would really help - because now, you first have to figure out how to play the game, before you can even consider doing real betatesting
(if i know what to expect, its easier to find out if something doesnt work right)
gnats3: thank you too 
1. well, i just thought they should scale. i thought, offensive spells should make more damage if my demigod is an allmighty lvl 25, compared to the feeble lvl1 demigod. but thats just my assumption, i didn't even think about the skill values being fixed
the attributes bonus is rather weak - does it even make sense, in that case?
2. i guess, the mines have a fixed gold/second income (maybe 2 per mine) which can be upgraded to +2, +4, +6 per mine, so 2 mines highest lvl will probably generate about 16 gold per second.. just an assumption, i havent actually counted 
5. ah, that makes sense. scales rather good (made a few testcase calculations. getting below 50% will be quite hard *g*)
6. great, makes it easier to test them and their value 
8. do you know for how much they heal?
ora