Keep in mind this entire post, that I quite enjoyed playing the Generals the way they are. They were extremely fun, and added something fresh.
However, I would like to see Generals taken a bit further, or at least a couple of them. I know the PR department likes to stretch things, but when I read about Generals, they said they will give a RTS feel to them. That really intrigued me actually, the idea of players who are playing single "Demigods" running around smashing things, while they're other Demigods that are controlling a bunch of minions trying to push the frontlines.
However, what Generals ended up being is more like Assassins with pets. They are up on the Frontline, with little more diversity then what original Assassins had. The 2 Generals in at the moment are both melee also, with a few pets that come from death, and the store bought minions. And I love to play, and I hope they stay in the game.
I would like to see a couple of Generals allowed to have a bunch of summoned minions, and possibly 2-3x more bought minions. They have a ranged attack, and possibly a few buffs that could have a rather large radius. This seems a bit over-powering, but the General itself wouldn’t be the combat, the General would be more of a base then an actual combating unit. Where instead of just being right where his units are, he would have enough to actually split the units up, trying to flank, and make the Assassins think the General is going to push somewhere, but he’s actually pushing somewhere else.
Another thing that would be interesting, is if Generals didn’t gain XP from killing mobs, but instead they were trickled XP for how much of the map their team controlled.
I would love to see this kind of General in the game, mostly because it would be very unique to games now days, and that’s pretty rare to have something unique. It probably wouldn’t be ground breaking or anything, but it would be very interesting to see.