i disagree as well. at the moment, items get scaled, the become less usefull for some heros as well as imbalanced for some others.
look at the damage bonus archivement. for a torchbarer this is at the moment not realy usefull, but for a rook its maybe not bad to have +10% damagebonus in lategame. but if you would start to scale the item like <current level> * 2% , this item will be still useless for a torchbarer but absolutely imbalanced on high-damage heros like the beast or the rook which could get over 500 bonusdamage ( i think even more...).
thats just a simple example. for items i dont think this is a good idea.
but in dota i ever missed a scaled damage on spellcaster-spells. in lategame nearly all of them get easily pwned by heros which do damage by attacking. their HP get that high, that a simple spell wont harm them enough. thats a point where i think a scaled damage is no bad idea. or prozentual damage, which has the problem to get imbalanced very fast...