Flag capping.
Flag capping could be made more meaningful with added depth of strategy if the capping mechanic was changed.
How about,.. To cap a flagstand you have to carry a flag there.
1) Flags can be bought in base as an item.
2) While the DG is holding this flag his movement is slightly reduced and he can't use any skills or consumables or attack.
3) You can drop and pickup a flag as this allows you access to your skills again however if an enemy picks up the flag you dropped its either destroyed or transferred to the enemy inventory. Also if you drop a flag your team mate can pick it up. Say if you die holding a flag your team mate can grab it from the spot you died.
This makes flag stands a much larger investment. You have to carry it there slowed and vulnerable your taking time away from leveling and other tasks.
I think this would be an interesting update because flags are what make the match. The gold stand on Prison and the portal maps on Levi or Zikurat.
Also what amazing awkard situation would arise if two DG get to a flag stand at the same time?
The person who caps it last gets it.
So arriving there at the same time neither can use skills or attack and so you have this amazing showdown.
- Do I drop my flag and attack?
- What if he picks it up while I'm attacking?
- Should I call my teammate over for assistance?
- What if my team mate just walked me to the stand as an escort in the first place?
Please share your thoughts.
Edit:
Some additional ideas I'm having in real time. Like A favor item that increases your speed while capping instead of the natural speed penalty of the flag so when forming a team you may decide to have a dedicated flag capper.
Strategy: instead of buying and carrying flags wait for your opponent to do all the work and snare and kill him before he reaches flagstand then take his flag and cap 