The sandbox mode in demigod is quite flawed, especially when the opposing citadel are destroyed and large numbers of troops would amass in the area,it unbalances the game and lagged my machine.
what i suggest is after the citadel is destroyed, the game should remove all the troops and send back enemy demigods back to their place, so the losing team still has a fair advantage. after the demigods are back in their place, the troops should resume spawning..
any more suggestion?